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Physical Lego bricks, tracked live by a webcam, appear and move inside Unreal Engine in real time as their digital twins.

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Claude Code + Unreal MCP (Blueprints):

Dynamic Blueprint authoring via MCP — map-based spawn/update/despawn keyed by label, OSC receiver actor, real-time transform updates, all built through Claude Code's Blueprint too

Unreal Engine

MCP

Computer vision (asset analysis → Unreal):

OpenCV HSV colour thresholding + contour detection identifies each brick, minAreaRect extracts position/rotation/size, persistent ID tracking holds identity across frames, streamed to Unreal over OSC/UDP.

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